Given the vast number of zombie-related games, movies, and other media available lately, it’s obviously no secret that there is a vast interest in the undead. Wikipedia blames George Romero, and rightly so. He certainly popularized the zombie in modern media and gave it many of the connotations presently attributed. I would say this interest ties into the post-modern expression of the Doomsday scenario. If you branch out to that level, there are even more end-of-the-world movies, games, boardgames, whatever available to fill any need. One only needs to look at the mid-90′s to see a slew of movies that fit into that genre nicely.
And yes, I enjoyed Independence Day. I still enjoy that movie. So whatever.
Most of these movies, games, and other paraphernalia center around mankind’s survival, its ability to overcome these kinds of tragic, seemingly-inevitable extinction events. Undoubtedly this stems from the human fear of death, and what happens afterward. If we feel we have a fighting chance to delay it, most people will be able to accept a situation and push forward to try and prevent it. I think that’s the appeal for such end-of-the-world plot lines. It’s certainly a reason, I believe, why Armageddon fared better in theaters than Deep Impact (though don’t be disallusioned: Deep Impact still raked it in with a lower budget than its competition).
End-War Chronicles is not an “end-of-the-world” scenario, per se. It certainly holds that level of threat, but the idea of the story series is to expand upon what man would do in the aftermath of an undead uprising. I’ve enjoyed crafting a world together from the remains far more so than describing the actual war (of which I’ve written very little). My wife has very little interest in the actual “zombie stories”, but she has been intrigued when I tell her about the situations and circumstances some of my characters have gone through. She’s interested in the survival conflicts, the same as she was when she watched Independence Day or Day After Tomorrow.
My main focus with this series, as a result, has been to aim my story lines at that very aspect: survival. Sure, I have the requisite combat and creepiness associated with such stories, and I’m certainly not trying to imply that I don’t enjoy those aspects. Quite the contrary: I had plenty of fun recently describing the battle one of the 13th Rangers encountered prior to his infection.
However, the real enjoyment came later on when I described what he encountered prior to his turning. It’s these mental aspects that keep any undead series original. Think back to recent films: what was more enjoyable? 28 Days Later or the new Dawn of the Dead? If you’re like me, the latter film bored you to tears. There was nothing original. Sure, the zombies ran. Big deal. We’ve seen this already.
That’s been the big challenge of the End-War Chronicles: what can I do to keep it new? I can create scene after scene of zombie encounters, but let’s face it – it gets boring after a while. There are aspects I can do to change it up, but in the end if it’s just “undead invade again”, then nothing new has been gleaned. The story essentially chases its own tail.
I’m about 12 stories or so into the End-War series (despite the wiki on this website being broken and unattended for some time). The stories I enjoy the most bring something new to the table. They show the walkers and similar undead evolving, and what’s more, how humanity reacts to such evolutions. Most of them are fairly simple. For example, one recent story featured walkers who did not fall down dead when a bullet pierced their brain pans. It’s a simple change, and certainly not that much of a stretch with creatures that can take inhuman amounts of damage anyway.
What was intriguing about it was how humanity saw that. It introduced the concept of undead growth and response. It hinted at the walker’s ability to adapt, something unknown and frankly terrifying. These creatures already ransacked the world, and now they are showing the ability to make themselves even more resilient. It opens the question of what comes next? Is it permanent? Will all walkers now require three bullets in the head to put them on the ground? What kind of evolution will they undertake next?
Better yet, how can a dead creature evolve?
These kinds of exploratory concepts make these stories so interesting to me, as a writer. I’ve gotten the opportunity to bounce ideas off of what I would consider my target audience: a friend of mine that loves Resident Evil and enjoyed watching 28 Days Later. These concepts intrigue him the most. They don’t wander too far from the normal concept of a zombie, yet introduce elements that can be truly terrifying (assuming I don’t screw it up in the telling).
I’ve enjoyed crafting the walker undead, and further enjoy evolving them in some fashion. The grief-stricken aspect was only the beginning. It made them different. It made them creepy. Now I need to find ways to make them terrifying without crossing the line that Resident Evil made. I don’t want biological terrors. I want human ones.